Paladin Intro

Requirement: Level 120 TBD |
| Maple Warrior | Master Level: 20 | |
| Type: Supportive | ||
| Description: Increase all players' stats within a party by certain percentage. | ||
| Level 1: MP -10, for 30 secs, all stats + 1% | ||
| Level 2: MP -10, for 60 secs, all stats + 1% | ||
| Level 3: MP -10, for 90 secs, all stats + 2% | ||
| Level 4: MP -10, for 120 secs, all stats + 2% | ||
| Level 5: MP -10, for 150 secs, all stats + 3% | ||
| Level 6: MP -20, for 180 secs, all stats + 3% | ||
| Level 7: MP -20, for 210 secs, all stats + 4% | ||
| Level 8: MP -20, for 240 secs, all stats + 4% | ||
| Level 9: MP -20, for 270 secs, all stats + 5% | ||
| Level 10: MP -20, for 300 secs, all stats + 5% | ||
| Level 11: MP -30, for 330 secs, all stats + 6% | ||
| Level 12: MP -30, for 360 secs, all stats + 6% | ||
| Level 13: MP -30, for 390 secs, all stats + 7% | ||
| Level 14: MP -30, for 420 secs, all stats + 7% | ||
| Level 15: MP -30, for 450 secs, all stats + 8% | ||
| Level 16: MP -40, for 480 secs, all stats + 8% | ||
| Level 17: MP -40, for 510 secs, all stats + 9% | ||
| Level 18: MP -40, for 540 secs, all stats + 9% | ||
| Level 19: MP -40, for 570 secs, all stats + 10% | ||
| Level 20: MP -40, for 600 secs, all stats + 10% | ||
| Monster Magnet | Master Level: 30 | |
| Type: Active | ||
| Description: Pulls a monster from afar up close. | ||
| Level 1: MP -10, Range 100%, Success rate 42% | ||
| Level 2: MP -10, Range 100%, Success rate 44% | ||
| Level 3: MP -10, Range 100%, Success rate 46% | ||
| Level 4: MP -10, Range 100%, Success rate 48% | ||
| Level 5: MP -10, Range 100%, Success rate 50% | ||
| Level 6: MP -13, Range 100%, Success rate 52% | ||
| Level 7: MP -13, Range 100%, Success rate 54% | ||
| Level 8: MP -13, Range 100%, Success rate 56% | ||
| Level 9: MP -13, Range 100%, Success rate 58% | ||
| Level 10: MP -13, Range 100%, Success rate 60% | ||
| Level 11: MP -18, Range 150%, Success rate 62% | ||
| Level 12: MP -18, Range 150%, Success rate 64% | ||
| Level 13: MP -18, Range 150%, Success rate 66% | ||
| Level 14: MP -18, Range 150%, Success rate 68% | ||
| Level 15: MP -18, Range 150%, Success rate 70% | ||
| Level 16: MP -21, Range 150%, Success rate 72% | ||
| Level 17: MP -21, Range 150%, Success rate 74% | ||
| Level 18: MP -21, Range 150%, Success rate 76% | ||
| Level 19: MP -21, Range 150%, Success rate 78% | ||
| Level 20: MP -21, Range 150%, Success rate 80% | ||
| Level 21: MP -26, Range 200%, Success rate 82% | ||
| Level 22: MP -26, Range 200%, Success rate 84% | ||
| Level 23: MP -26, Range 200%, Success rate 86% | ||
| Level 24: MP -26, Range 200%, Success rate 88% | ||
| Level 25: MP -26, Range 200%, Success rate 90% | ||
| Level 26: MP -25, Range 200%, Success rate 91% | ||
| Level 27: MP -24, Range 200%, Success rate 92% | ||
| Level 28: MP -23, Range 200%, Success rate 93% | ||
| Level 29: MP -22, Range 200%, Success rate 94% | ||
| Level 30: MP -21, Range 200%, Success rate 95% | ||
| Stance | Master Level: 30 | |
| Type: Active | ||
| Description: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack. | ||
| Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%. | ||
| Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%. | ||
| Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%. | ||
| Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%. | ||
| Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%. | ||
| Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%. | ||
| Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%. | ||
| Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%. | ||
| Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%. | ||
| Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%. | ||
| Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%. | ||
| Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%. | ||
| Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%. | ||
| Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%. | ||
| Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%. | ||
| Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%. | ||
| Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%. | ||
| Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%. | ||
| Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%. | ||
| Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%. | ||
| Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%. | ||
| Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%. | ||
| Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%. | ||
| Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%. | ||
| Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%. | ||
| Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%. | ||
| Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%. | ||
| Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%. | ||
| Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%. | ||
| Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%. | ||
| Holy Charge: Sword | Master Level: 20 | |
| Type: Active | ||
| Description: Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires. | ||
| Level 1: MP - 20 , Damage increases by 102% for 15secs | ||
| Level 2: MP - 20 , Damage increases by 104% for 30secs | ||
| Level 3: MP - 20 , Damage increases by 106% for 45secs | ||
| Level 4: MP - 20 , Damage increases by 108% for 60secs | ||
| Level 5: MP - 20 , Damage increases by 110% for 75secs | ||
| Level 6: MP - 20 , Damage increases by 112% for 90secs | ||
| Level 7: MP - 20 , Damage increases by 114% for 105secs | ||
| Level 8: MP - 20 , Damage increases by 116% for 120secs | ||
| Level 9: MP - 20 , Damage increases by 118% for 135secs | ||
| Level 10: MP - 20 , Damage increases by 120% for 150secs | ||
| Level 11: MP - 30 , Damage increases by 122% for 165secs | ||
| Level 12: MP - 30 , Damage increases by 124% for 180secs | ||
| Level 13: MP - 30 , Damage increases by 126% for 195secs | ||
| Level 14: MP - 30 , Damage increases by 128% for 210secs | ||
| Level 15: MP - 30 , Damage increases by 130% for 225secs | ||
| Level 16: MP - 30 , Damage increases by 132% for 240secs | ||
| Level 17: MP - 30 , Damage increases by 134% for 255secs | ||
| Level 18: MP - 30 , Damage increases by 136% for 270secs | ||
| Level 19: MP - 30 , Damage increases by 138% for 285secs | ||
| Level 20: MP - 30 , Damage increases by 140% for 300secs | ||
| Divine Charge: Mace | Master Level: 20 | |
| Type: Active | ||
| Description: Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires. | ||
| Level 1: MP - 20 , Damage increases by 102% for 15secs | ||
| Level 2: MP - 20 , Damage increases by 104% for 30secs | ||
| Level 3: MP - 20 , Damage increases by 106% for 45secs | ||
| Level 4: MP - 20 , Damage increases by 108% for 60secs | ||
| Level 5: MP - 20 , Damage increases by 110% for 75secs | ||
| Level 6: MP - 20 , Damage increases by 112% for 90secs | ||
| Level 7: MP - 20 , Damage increases by 114% for 105secs | ||
| Level 8: MP - 20 , Damage increases by 116% for 120secs | ||
| Level 9: MP - 20 , Damage increases by 118% for 135secs | ||
| Level 10: MP - 20 , Damage increases by 120% for 150secs | ||
| Level 11: MP - 30 , Damage increases by 122% for 165secs | ||
| Level 12: MP - 30 , Damage increases by 124% for 180secs | ||
| Level 13: MP - 30 , Damage increases by 126% for 195secs | ||
| Level 14: MP - 30 , Damage increases by 128% for 210secs | ||
| Level 15: MP - 30 , Damage increases by 130% for 225secs | ||
| Level 16: MP - 30 , Damage increases by 132% for 240secs | ||
| Level 17: MP - 30 , Damage increases by 134% for 255secs | ||
| Level 18: MP - 30 , Damage increases by 136% for 270secs | ||
| Level 19: MP - 30 , Damage increases by 138% for 285secs | ||
| Level 20: MP - 30 , Damage increases by 140% for 300secs | ||
| Achilles | Master Level: 30 | |
| Type: Passive | ||
| Description: Permanently increases the weapon defense of one's armor | ||
| Level 1: Damage taken from enemy -0.5%. | ||
| Level 2: Damage taken from enemy -1%. | ||
| Level 3: Damage taken from enemy -1.5%. | ||
| Level 4: Damage taken from enemy -2%. | ||
| Level 5: Damage taken from enemy -2.5%. | ||
| Level 6: Damage taken from enemy -3%. | ||
| Level 7: Damage taken from enemy -3.5%. | ||
| Level 8: Damage taken from enemy -4%. | ||
| Level 9: Damage taken from enemy -4.5%. | ||
| Level 10: Damage taken from enemy -5%. | ||
| Level 11: Damage taken from enemy -5.5%. | ||
| Level 12: Damage taken from enemy -6%. | ||
| Level 13: Damage taken from enemy -6.5%. | ||
| Level 14: Damage taken from enemy -7%. | ||
| Level 15: Damage taken from enemy -7.5%. | ||
| Level 16: Damage taken from enemy -8%. | ||
| Level 17: Damage taken from enemy -8.5%. | ||
| Level 18: Damage taken from enemy -9%. | ||
| Level 19: Damage taken from enemy -9.5%. | ||
| Level 20: Damage taken from enemy -10%. | ||
| Level 21: Damage taken from enemy -10.5%. | ||
| Level 22: Damage taken from enemy -11%. | ||
| Level 23: Damage taken from enemy -11.5%. | ||
| Level 24: Damage taken from enemy -12%. | ||
| Level 25: Damage taken from enemy -12.5%. | ||
| Level 26: Damage taken from enemy -13%. | ||
| Level 27: Damage taken from enemy -13.5%. | ||
| Level 28: Damage taken from enemy -14%. | ||
| Level 29: Damage taken from enemy -14.5%. | ||
| Level 30: Damage taken from enemy -15%. | ||
| Blocking | Master Level: 30 | |
| Type: Passive | ||
| Description: Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield | ||
| Level 1: Block against enemies attack with success rate 0.5% | ||
| Level 2: Block against enemies attack with success rate 1% | ||
| Level 3: Block against enemies attack with success rate 1.5% | ||
| Level 4: Block against enemies attack with success rate 2% | ||
| Level 5: Block against enemies attack with success rate 2.5% | ||
| Level 6: Block against enemies attack with success rate 3% | ||
| Level 7: Block against enemies attack with success rate 3.5% | ||
| Level 8: Block against enemies attack with success rate 4% | ||
| Level 9: Block against enemies attack with success rate 4.5% | ||
| Level 10: Block against enemies attack with success rate 5% | ||
| Level 11: Block against enemies attack with success rate 5.5% | ||
| Level 12: Block against enemies attack with success rate 6% | ||
| Level 13: Block against enemies attack with success rate 6.5% | ||
| Level 14: Block against enemies attack with success rate 7% | ||
| Level 15: Block against enemies attack with success rate 7.5% | ||
| Level 16: Block against enemies attack with success rate 8% | ||
| Level 17: Block against enemies attack with success rate 8.5% | ||
| Level 18: Block against enemies attack with success rate 9% | ||
| Level 19: Block against enemies attack with success rate 9.5% | ||
| Level 20: Block against enemies attack with success rate 10% | ||
| Level 21: Block against enemies attack with success rate 10.5% | ||
| Level 22: Block against enemies attack with success rate 11% | ||
| Level 23: Block against enemies attack with success rate 11.5% | ||
| Level 24: Block against enemies attack with success rate 12% | ||
| Level 25: Block against enemies attack with success rate 12.5% | ||
| Level 26: Block against enemies attack with success rate 13% | ||
| Level 27: Block against enemies attack with success rate 13.5% | ||
| Level 28: Block against enemies attack with success rate 14% | ||
| Level 29: Block against enemies attack with success rate 14.5% | ||
| Level 30: Block against enemies attack with success rate 15% | ||
| Rush | Master Level: 30 | |
| Type: Active | ||
| Description: Makes a mad dash forward, pushing off up to 10 monsters. | ||
| Level 1: MP - 22 , Damage 72%, Range 80% | ||
| Level 2: MP - 24 , Damage 74%, Range 80% | ||
| Level 3: MP - 26 , Damage 76%, Range 80% | ||
| Level 4: MP - 28 , Damage 78%, Range 85% | ||
| Level 5: MP - 30 , Damage 80%, Range 85% | ||
| Level 6: MP - 32 , Damage 82%, Range 85% | ||
| Level 7: MP - 34 , Damage 84%, Range 85% | ||
| Level 8: MP - 36 , Damage 86%, Range 90% | ||
| Level 9: MP - 38 , Damage 88%, Range 90% | ||
| Level 10: MP - 40 , Damage 90%, Range 90% | ||
| Level 11: MP - 42 , Damage 92%, Range 95% | ||
| Level 12: MP - 44 , Damage 94%, Range 95% | ||
| Level 13: MP - 46 , Damage 96%, Range 95% | ||
| Level 14: MP - 48 , Damage 98%, Range 100% | ||
| Level 15: MP - 50 , Damage 100%, Range 100% | ||
| Level 16: MP - 52 , Damage 102%, Range 100% | ||
| Level 17: MP - 54 , Damage 104%, Range 105% | ||
| Level 18: MP - 56 , Damage 106%, Range 105% | ||
| Level 19: MP - 58 , Damage 108%, Range 105% | ||
| Level 20: MP - 60 , Damage 110%, Range 110% | ||
| Level 21: MP - 59 , Damage 112%, Range 110% | ||
| Level 22: MP - 58 , Damage 114%, Range 115% | ||
| Level 23: MP - 57 , Damage 116%, Range 115% | ||
| Level 24: MP - 56 , Damage 118%, Range 115% | ||
| Level 25: MP - 55 , Damage 120%, Range 120% | ||
| Level 26: MP - 54 , Damage 122%, Range 120% | ||
| Level 27: MP - 53 , Damage 124%, Range 120% | ||
| Level 28: MP - 52 , Damage 126%, Range 125% | ||
| Level 29: MP - 51 , Damage 128%, Range 125% | ||
| Level 30: MP - 50 , Damage 130%, Range 125% | ||
| Blast | Master Level: 30 | |
| Type: Active | ||
| Description: Strikes a single, tremendous blow to a single monster. | ||
| Level 1: MP - 17 , Damage 170% | ||
| Level 2: MP - 17 , Damage 190% | ||
| Level 3: MP - 17 , Damage 210% | ||
| Level 4: MP - 17 , Damage 230% | ||
| Level 5: MP - 17 , Damage 250% | ||
| Level 6: MP - 20 , Damage 270% | ||
| Level 7: MP - 20 , Damage 290% | ||
| Level 8: MP - 20 , Damage 310% | ||
| Level 9: MP - 20 , Damage 330% | ||
| Level 10: MP - 20 , Damage 350% | ||
| Level 11: MP - 23 , Damage 360% | ||
| Level 12: MP - 23 , Damage 370% | ||
| Level 13: MP - 23 , Damage 380% | ||
| Level 14: MP - 23 , Damage 390% | ||
| Level 15: MP - 23 , Damage 400% | ||
| Level 16: MP - 26 , Damage 410% | ||
| Level 17: MP - 26 , Damage 420% | ||
| Level 18: MP - 26 , Damage 430% | ||
| Level 19: MP - 26 , Damage 440% | ||
| Level 20: MP - 26 , Damage 450% | ||
| Level 21: MP - 29 , Damage 460% | ||
| Level 22: MP - 29 , Damage 470% | ||
| Level 23: MP - 29 , Damage 480% | ||
| Level 24: MP - 29 , Damage 490% | ||
| Level 25: MP - 29 , Damage 500% | ||
| Level 26: MP - 28 , Damage 510% | ||
| Level 27: MP - 27 , Damage 520% | ||
| Level 28: MP - 26 , Damage 530% | ||
| Level 29: MP - 25 , Damage 540% | ||
| Level 30: MP - 24 , Damage 550% | ||
| Advanced Charge | Master Level: 10 | |
| Type: Passive | ||
| Description: Increases the damage incurred when using Charge Blow. With a given success rate, the charge does not expire even after the initial Charge Blow. | ||
| Level 1: Damage 260%, Charge remains intact on a success rate 10%. | ||
| Level 2: Damage 270%, Charge remains intact on a success rate 20%. | ||
| Level 3: Damage 280%, Charge remains intact on a success rate 30%. | ||
| Level 4: Damage 290%, Charge remains intact on a success rate 40%. | ||
| Level 5: Damage 300%, Charge remains intact on a success rate 50%. | ||
| Level 6: Damage 310%, Charge remains intact on a success rate 60%. | ||
| Level 7: Damage 320%, Charge remains intact on a success rate 70%. | ||
| Level 8: Damage 330%, Charge remains intact on a success rate 80%. | ||
| Level 9: Damage 340%, Charge remains intact on a success rate 90%. | ||
| Level 10: Damage 350%, Charge remains intact on a success rate 100%. | ||
| Sanctuary | Master Level: 30 | |
| Type: Active | ||
| Description: Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge. | ||
| Level 1: MP - 31 , Damage 420%, time required between skills 680secs | ||
| Level 2: MP - 32 , Damage 440%, time required between skills 660secs | ||
| Level 3: MP - 33 , Damage 460%, time required between skills 640secs | ||
| Level 4: MP - 34 , Damage 480%, time required between skills 620secs | ||
| Level 5: MP - 35 , Damage 500%, time required between skills 600secs | ||
| Level 6: MP - 36 , Damage 520%, time required between skills 580secs | ||
| Level 7: MP - 37 , Damage 540%, time required between skills 560secs | ||
| Level 8: MP - 38 , Damage 560%, time required between skills 540secs | ||
| Level 9: MP - 39 , Damage 580%, time required between skills 520secs | ||
| Level 10: MP - 40 , Damage 600%, time required between skills 500secs | ||
| Level 11: MP - 41 , Damage 620%, time required between skills 480secs | ||
| Level 12: MP - 42 , Damage 640%, time required between skills 460secs | ||
| Level 13: MP - 43 , Damage 660%, time required between skills 440secs | ||
| Level 14: MP - 44 , Damage 680%, time required between skills 420secs | ||
| Level 15: MP - 45 , Damage 700%, time required between skills 400secs | ||
| Level 16: MP - 46 , Damage 720%, time required between skills 380secs | ||
| Level 17: MP - 47 , Damage 740%, time required between skills 360secs | ||
| Level 18: MP - 48 , Damage 760%, time required between skills 340secs | ||
| Level 19: MP - 49 , Damage 780%, time required between skills 320secs | ||
| Level 20: MP - 50 , Damage 800%, time required between skills 300secs | ||
| Level 21: MP - 51 , Damage 810%, time required between skills 280secs | ||
| Level 22: MP - 52 , Damage 820%, time required between skills 260secs | ||
| Level 23: MP - 53 , Damage 830%, time required between skills 240secs | ||
| Level 24: MP - 54 , Damage 840%, time required between skills 220secs | ||
| Level 25: MP - 55 , Damage 850%, time required between skills 200secs | ||
| Level 26: MP - 56 , Damage 860%, time required between skills 180secs | ||
| Level 27: MP - 57 , Damage 870%, time required between skills 160secs | ||
| Level 28: MP - 58 , Damage 880%, time required between skills 140secs | ||
| Level 29: MP - 59 , Damage 890%, time required between skills 120secs | ||
| Level 30: MP - 60 , Damage 900%, time required between skills 100secs | ||
| Awakening | Master Level: 1 | |
| Type: Supportive | ||
| Description: Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes | ||
| Level 1: MP - 30 escape from abnormal condition | ||