Darkknight Intro

Requirement: Level 120 TBD |
| Maple Warrior | Master Level: 20 | |
| Type: Supportive | ||
| Description: Increase all players' stats within a party by certain percentage. | ||
| Level 1: MP -10, for 30 secs, all stats + 1% | ||
| Level 2: MP -10, for 60 secs, all stats + 1% | ||
| Level 3: MP -10, for 90 secs, all stats + 2% | ||
| Level 4: MP -10, for 120 secs, all stats + 2% | ||
| Level 5: MP -10, for 150 secs, all stats + 3% | ||
| Level 6: MP -20, for 180 secs, all stats + 3% | ||
| Level 7: MP -20, for 210 secs, all stats + 4% | ||
| Level 8: MP -20, for 240 secs, all stats + 4% | ||
| Level 9: MP -20, for 270 secs, all stats + 5% | ||
| Level 10: MP -20, for 300 secs, all stats + 5% | ||
| Level 11: MP -30, for 330 secs, all stats + 6% | ||
| Level 12: MP -30, for 360 secs, all stats + 6% | ||
| Level 13: MP -30, for 390 secs, all stats + 7% | ||
| Level 14: MP -30, for 420 secs, all stats + 7% | ||
| Level 15: MP -30, for 450 secs, all stats + 8% | ||
| Level 16: MP -40, for 480 secs, all stats + 8% | ||
| Level 17: MP -40, for 510 secs, all stats + 9% | ||
| Level 18: MP -40, for 540 secs, all stats + 9% | ||
| Level 19: MP -40, for 570 secs, all stats + 10% | ||
| Level 20: MP -40, for 600 secs, all stats + 10% | ||
| Monster Magnet | Master Level: 30 | |
| Type: Active | ||
| Description: Pulls a monster from afar up close. | ||
| Level 1: MP -10, Range 100%, Success rate 42% | ||
| Level 2: MP -10, Range 100%, Success rate 44% | ||
| Level 3: MP -10, Range 100%, Success rate 46% | ||
| Level 4: MP -10, Range 100%, Success rate 48% | ||
| Level 5: MP -10, Range 100%, Success rate 50% | ||
| Level 6: MP -13, Range 100%, Success rate 52% | ||
| Level 7: MP -13, Range 100%, Success rate 54% | ||
| Level 8: MP -13, Range 100%, Success rate 56% | ||
| Level 9: MP -13, Range 100%, Success rate 58% | ||
| Level 10: MP -13, Range 100%, Success rate 60% | ||
| Level 11: MP -18, Range 150%, Success rate 62% | ||
| Level 12: MP -18, Range 150%, Success rate 64% | ||
| Level 13: MP -18, Range 150%, Success rate 66% | ||
| Level 14: MP -18, Range 150%, Success rate 68% | ||
| Level 15: MP -18, Range 150%, Success rate 70% | ||
| Level 16: MP -21, Range 150%, Success rate 72% | ||
| Level 17: MP -21, Range 150%, Success rate 74% | ||
| Level 18: MP -21, Range 150%, Success rate 76% | ||
| Level 19: MP -21, Range 150%, Success rate 78% | ||
| Level 20: MP -21, Range 150%, Success rate 80% | ||
| Level 21: MP -26, Range 200%, Success rate 82% | ||
| Level 22: MP -26, Range 200%, Success rate 84% | ||
| Level 23: MP -26, Range 200%, Success rate 86% | ||
| Level 24: MP -26, Range 200%, Success rate 88% | ||
| Level 25: MP -26, Range 200%, Success rate 90% | ||
| Level 26: MP -25, Range 200%, Success rate 91% | ||
| Level 27: MP -24, Range 200%, Success rate 92% | ||
| Level 28: MP -23, Range 200%, Success rate 93% | ||
| Level 29: MP -22, Range 200%, Success rate 94% | ||
| Level 30: MP -21, Range 200%, Success rate 95% | ||
| Stance | Master Level: 30 | |
| Type: Active | ||
| Description: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack. | ||
| Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%. | ||
| Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%. | ||
| Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%. | ||
| Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%. | ||
| Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%. | ||
| Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%. | ||
| Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%. | ||
| Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%. | ||
| Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%. | ||
| Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%. | ||
| Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%. | ||
| Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%. | ||
| Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%. | ||
| Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%. | ||
| Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%. | ||
| Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%. | ||
| Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%. | ||
| Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%. | ||
| Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%. | ||
| Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%. | ||
| Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%. | ||
| Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%. | ||
| Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%. | ||
| Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%. | ||
| Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%. | ||
| Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%. | ||
| Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%. | ||
| Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%. | ||
| Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%. | ||
| Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%. | ||
| Rush | Master Level: 30 | |
| Type: Active | ||
| Description: Makes a mad dash forward, pushing off up to 10 monsters. | ||
| Level 1: MP - 22 , Damage 72%, Range 80% | ||
| Level 2: MP - 24 , Damage 74%, Range 80% | ||
| Level 3: MP - 26 , Damage 76%, Range 80% | ||
| Level 4: MP - 28 , Damage 78%, Range 85% | ||
| Level 5: MP - 30 , Damage 80%, Range 85% | ||
| Level 6: MP - 32 , Damage 82%, Range 85% | ||
| Level 7: MP - 34 , Damage 84%, Range 85% | ||
| Level 8: MP - 36 , Damage 86%, Range 90% | ||
| Level 9: MP - 38 , Damage 88%, Range 90% | ||
| Level 10: MP - 40 , Damage 90%, Range 90% | ||
| Level 11: MP - 42 , Damage 92%, Range 95% | ||
| Level 12: MP - 44 , Damage 94%, Range 95% | ||
| Level 13: MP - 46 , Damage 96%, Range 95% | ||
| Level 14: MP - 48 , Damage 98%, Range 100% | ||
| Level 15: MP - 50 , Damage 100%, Range 100% | ||
| Level 16: MP - 52 , Damage 102%, Range 100% | ||
| Level 17: MP - 54 , Damage 104%, Range 105% | ||
| Level 18: MP - 56 , Damage 106%, Range 105% | ||
| Level 19: MP - 58 , Damage 108%, Range 105% | ||
| Level 20: MP - 60 , Damage 110%, Range 110% | ||
| Level 21: MP - 59 , Damage 112%, Range 110% | ||
| Level 22: MP - 58 , Damage 114%, Range 115% | ||
| Level 23: MP - 57 , Damage 116%, Range 115% | ||
| Level 24: MP - 56 , Damage 118%, Range 115% | ||
| Level 25: MP - 55 , Damage 120%, Range 120% | ||
| Level 26: MP - 54 , Damage 122%, Range 120% | ||
| Level 27: MP - 53 , Damage 124%, Range 120% | ||
| Level 28: MP - 52 , Damage 126%, Range 125% | ||
| Level 29: MP - 51 , Damage 128%, Range 125% | ||
| Level 30: MP - 50 , Damage 130%, Range 125% | ||
| Achilles | Master Level: 30 | |
| Type: Passive | ||
| Description: Permanently increases the weapon defense of one's armor | ||
| Level 1: Damage taken from enemy -0.5%. | ||
| Level 2: Damage taken from enemy -1%. | ||
| Level 3: Damage taken from enemy -1.5%. | ||
| Level 4: Damage taken from enemy -2%. | ||
| Level 5: Damage taken from enemy -2.5%. | ||
| Level 6: Damage taken from enemy -3%. | ||
| Level 7: Damage taken from enemy -3.5%. | ||
| Level 8: Damage taken from enemy -4%. | ||
| Level 9: Damage taken from enemy -4.5%. | ||
| Level 10: Damage taken from enemy -5%. | ||
| Level 11: Damage taken from enemy -5.5%. | ||
| Level 12: Damage taken from enemy -6%. | ||
| Level 13: Damage taken from enemy -6.5%. | ||
| Level 14: Damage taken from enemy -7%. | ||
| Level 15: Damage taken from enemy -7.5%. | ||
| Level 16: Damage taken from enemy -8%. | ||
| Level 17: Damage taken from enemy -8.5%. | ||
| Level 18: Damage taken from enemy -9%. | ||
| Level 19: Damage taken from enemy -9.5%. | ||
| Level 20: Damage taken from enemy -10%. | ||
| Level 21: Damage taken from enemy -10.5%. | ||
| Level 22: Damage taken from enemy -11%. | ||
| Level 23: Damage taken from enemy -11.5%. | ||
| Level 24: Damage taken from enemy -12%. | ||
| Level 25: Damage taken from enemy -12.5%. | ||
| Level 26: Damage taken from enemy -13%. | ||
| Level 27: Damage taken from enemy -13.5%. | ||
| Level 28: Damage taken from enemy -14%. | ||
| Level 29: Damage taken from enemy -14.5%. | ||
| Level 30: Damage taken from enemy -15%. | ||
| Berserk | Master Level: 30 | |
| Type: Passive | ||
| Description: Increases the overall attack once HP drops below a certain level by waking up the Dark Knight's dormant spirit. However, the additional boost of attack becomes nullified once HP recovers back to a certain level. | ||
| Level 1: When HP falls to 11% and below, damage increases by 113% | ||
| Level 2: When HP falls to 12% and below, damage increases by 116% | ||
| Level 3: When HP falls to 13% and below, damage increases by 119% | ||
| Level 4: When HP falls to 14% and below, damage increases by 122% | ||
| Level 5: When HP falls to 15% and below, damage increases by 125% | ||
| Level 6: When HP falls to 16% and below, damage increases by 128% | ||
| Level 7: When HP falls to 17% and below, damage increases by 131% | ||
| Level 8: When HP falls to 18% and below, damage increases by 134% | ||
| Level 9: When HP falls to 19% and below, damage increases by 137% | ||
| Level 10: When HP falls to 20% and below, damage increases by 140% | ||
| Level 11: When HP falls to 21% and below, damage increases by 143% | ||
| Level 12: When HP falls to 22% and below, damage increases by 146% | ||
| Level 13: When HP falls to 23% and below, damage increases by 149% | ||
| Level 14: When HP falls to 24% and below, damage increases by 152% | ||
| Level 15: When HP falls to 25% and below, damage increases by 155% | ||
| Level 16: When HP falls to 26% and below, damage increases by 158% | ||
| Level 17: When HP falls to 27% and below, damage increases by 161% | ||
| Level 18: When HP falls to 28% and below, damage increases by 164% | ||
| Level 19: When HP falls to 29% and below, damage increases by 167% | ||
| Level 20: When HP falls to 30% and below, damage increases by 170% | ||
| Level 21: When HP falls to 31% and below, damage increases by 173% | ||
| Level 22: When HP falls to 32% and below, damage increases by 176% | ||
| Level 23: When HP falls to 33% and below, damage increases by 179% | ||
| Level 24: When HP falls to 34% and below, damage increases by 182% | ||
| Level 25: When HP falls to 35% and below, damage increases by 185% | ||
| Level 26: When HP falls to 36% and below, damage increases by 188% | ||
| Level 27: When HP falls to 37% and below, damage increases by 191% | ||
| Level 28: When HP falls to 38% and below, damage increases by 194% | ||
| Level 29: When HP falls to 39% and below, damage increases by 197% | ||
| Level 30: When HP falls to 40% and below, damage increases by 200% | ||
| Beholder | Master Level: 10 | |
| Type: Active | ||
| Description: Summons "Beholder." With its incredible powers, the mastery of weapon permanently increases. | ||
| Level 1: MP -114, summon Beholder for 11 minutes, Mastery + 5%. | ||
| Level 2: MP -108, summon Beholder for 12 minutes, Mastery + 5%. | ||
| Level 3: MP -102, summon Beholder for 13 minutes, Mastery + 10%. | ||
| Level 4: MP -96, summon Beholder for 14 minutes, Mastery + 10%. | ||
| Level 5: MP -90, summon Beholder for 15 minutes, Mastery + 10%. | ||
| Level 6: MP -84, summon Beholder for 16 minutes, Mastery + 10%. | ||
| Level 7: MP -78, summon Beholder for 17 minutes, Mastery + 15%. | ||
| Level 8: MP -72, summon Beholder for 18 minutes, Mastery + 15%. | ||
| Level 9: MP -66, summon Beholder for 19 minutes, Mastery + 15%. | ||
| Level 10: MP -60, summon Beholder for 20 minutes, Mastery + 20%. | ||
| Beholder's Healing | Master Level: 25 | |
| Type: Passive | ||
| Description: The black spirit periodically restores Dark Knight's HP. The amount of healing increases as the skill level rises. | ||
| Level 1: For every 10 secs, recovers HP + 40. | ||
| Level 2: For every 10 secs, recovers HP + 55. | ||
| Level 3: For every 10 secs, recovers HP + 70. | ||
| Level 4: For every 10 secs, recovers HP + 85. | ||
| Level 5: For every 9 secs, recovers HP + 100. | ||
| Level 6: For every 9 secs, recovers HP + 160. | ||
| Level 7: For every 9 secs, recovers HP + 170. | ||
| Level 8: For every 9 secs, recovers HP + 180. | ||
| Level 9: For every 8 secs, recovers HP + 190. | ||
| Level 10: For every 8 secs, recovers HP + 200. | ||
| Level 11: For every 8 secs, recovers HP + 260. | ||
| Level 12: For every 8 secs, recovers HP + 270. | ||
| Level 13: For every 7 secs, recovers HP + 280. | ||
| Level 14: For every 7 secs, recovers HP + 290. | ||
| Level 15: For every 7 secs, recovers HP + 300. | ||
| Level 16: For every 7 secs, recovers HP + 360. | ||
| Level 17: For every 6 secs, recovers HP + 370. | ||
| Level 18: For every 6 secs, recovers HP + 380. | ||
| Level 19: For every 6 secs, recovers HP + 390. | ||
| Level 20: For every 6 secs, recovers HP + 400. | ||
| Level 21: For every 5 secs, recovers HP + 460. | ||
| Level 22: For every 5 secs, recovers HP + 470. | ||
| Level 23: For every 5 secs, recovers HP + 480. | ||
| Level 24: For every 5 secs, recovers HP + 490. | ||
| Level 25: For every 4 secs, recovers HP + 500. | ||
| Beholder's Buff | Master Level: 25 | |
| Type: Active | Pre-requisite: Beholder Lv. 1 | |
| Description: The black spirit periodically buffs up the Dark Knight. Depending on the skill level, it shall buff up weapon def., magic def., avoidability, accuracy, and weapon attack. | ||
| Level 1: Buff for weapon def. on every 58secs for a duration of 20secs. | ||
| Level 2: Buff for weapon def. on every 56secs for a duration of 20secs. | ||
| Level 3: Buff for weapon def. on every 54secs for a duration of 20secs. | ||
| Level 4: Buff for weapon def. on every 52secs for a duration of 20secs. | ||
| Level 5: Buff for weapon def. on every 50secs for a duration of 20secs. | ||
| Level 6: Buff for weapon def. and magic def. on every 48secs for a duration of 40secs. | ||
| Level 7: Buff for weapon def. and magic def. on every 46secs for a duration of 40secs. | ||
| Level 8: Buff for weapon def. and magic def. on every 44secs for a duration of 40secs. | ||
| Level 9: Buff for weapon def. and magic def. on every 42secs for a duration of 40secs. | ||
| Level 10: Buff for weapon def. and magic def. on every 40secs for a duration of 40secs. | ||
| Level 11: Buff for weapon def., magic def. and accuracy on every 38secs for a duration of 60secs. | ||
| Level 12: Buff for weapon def., magic def. and accuracy on every 36secs for a duration of 60secs. | ||
| Level 13: Buff for weapon def., magic def. and accuracy on every 34secs for a duration of 60secs. | ||
| Level 14: Buff for weapon def., magic def. and accuracy on every 32secs for a duration of 60secs. | ||
| Level 15: Buff for weapon def., magic def. and accuracy on every 30secs for a duration of 60secs. | ||
| Level 16: Buff for weapon def., magic def., accuracy and avoidability on every 28secs for a duration 80secs. | ||
| Level 17: Buff for weapon def., magic def., accuracy and avoidability on every 26secs for a duration 80secs. | ||
| Level 18: Buff for weapon def., magic def., accuracy and avoidability on every 24secs for a duration 80secs. | ||
| Level 19: Buff for weapon def., magic def., accuracy and avoidability on every 22secs for a duration 80secs. | ||
| Level 20: Buff for weapon def., magic def., accuracy and avoidability on every 20secs for a duration 80secs. | ||
| Level 21: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 18secs for a duration 80secs. | ||
| Level 22: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 16secs for a duration 80secs. | ||
| Level 23: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 14secs for a duration 80secs. | ||
| Level 24: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 12secs for a duration 80secs. | ||
| Level 25: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 10secs for a duration 80secs. | ||
| Awakening | Master Level: 1 | |
| Type: Supportive | ||
| Description: Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes | ||
| Level 1: MP - 30 escape from abnormal condition | ||