This build Has has been gathered through many hours of hard training to make up for mistakes that have been made. Now the first point is up for debate, so you can adjust your build accordingly. Either into Door or Shining ray, But I would recommend just waiting on those unless you really want them.
level 70: elemental resistance
71: ER [4]
72: ER [7]
73: ER [10]
74: ER [13]
75: ER [16]
76: ER [19]
77: ER [20] Dispel [2]
78: Dispel [3] HS [2]
78: HS [5]
79: HS [8]
80: HS [11]
81: HS [14]
82: HS [17]
83: HS [20]
84: HS [23]
85: HS [26]
86: HS [29]
87: HS [30] Door [1] your choice [1]
While training on zombies and wraiths are decent enough into your low 80's, you will soon find that the experience you get will no longer be worth your time. Therefore you will need to train on monsters that give you experience worthy of the time you spend. So the earlier you can take hits the better exp you can get. Also, it doesn't matter how much more % you get if you are dead. The next part is also debatable due to the fact I don't find shining ray that useful as I don't find time to cast it between heals. So from level 87-97 you can max either ray dragon or even doom. Yes dispel will need to get maxed eventually if you want to go to zakum, but I would recommend that close to last, if not last. So for argument sake lets say we max ray next
87: Shining Ray [1]
88: SR [4]
89: SR [7]
90: SR [11]
91: SR [14]
92: SR [17]
93: SR [20]
94: SR [23]
95: SR [26]
96: SR [29]
97: SR [30]
Ok now the question we have is, "whats next" ? well we have our most important skills already, which is the ablilty to take damage and gain exp faster in parties and solo, we also have an attak skill [relativly weak] and heal will still be your main weapon. Now Dragon uses a summoning rock to summon a dragon that fights with you attacking about every 3-4 seconds, and doom turns enemies into snails for a certain time using a magic rock for each use. Either one you chose they wont be to affective until they are relatively high level. So for argument sake we chose dragon for some extra punch then we can go doom after. Even though you can go the other way if you chose
97: Summon Dragon [2]
98: SD [5]
99: SD [8]
100: SD [11]
101: SD [14]
102: SD [17]
103: SD [20]
104: SD [23]
105: SD [26]
106: SD [29]
107: SD [30] Doom [2]
108: Doom [5]
109: Doom [8]
110: Doom [11]
111: Doom [14]
112: Doom [17]
113: Doom [20]
114: Doom [23]
115: Doom [24] Dispel 5
116: Dispel [8]
117: Dispel [11]
118: Dispel [14]
119: Dispel [17]
120: Dispel [20]
Now there are really so many ways that these spells can be interchanged, and other skills that you can leave at other levels, such as getting a larger level door [ I chose to leave it at 1 ]. I just wrote this to give you folks out there something that might make your choices a little bit easier. Don't hesitate to PM me or whisper to me in game if you are in broa, my IGN is Omniscience.