Complete Ice Lightning Mage Guide
Welcome to my guide for the up-and-coming Ice/Lightning mage. I wrote this guide because, to be honest, I haven't seen any good ones out there, apart from Squeek and Minrads'. Which is excellent, by the way. Feel free to check it out.
The purpose of this guide is to help you make the right choices when you want to know where to train, or what skills to raise. Also, as the title suggests, I'm here to help you save money. Want 40 mil by level 70? I can help. No guarantees though
Remember that this guide is the creation of a human being. As such, there are bound to be mistakes, or things you don't agree with. Please, please post or PM me with any suggestions for improvements. If I implement anything you tell me, I'll give due credit. I aim to improve the community, but I can't do that unless the community improves my work.
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UPDATES:
6/21/06 ~ Updated Lit Wiz training grounds, added money-making section
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Table of Contents
Part 1
- Starting Out (read this if you're new to the game)
Part 2
- Magician
- Second Job Advancement
Part 3
- Ice/Lit Wizard
- Third Job Advancement
Part 4
- Ice/Lit Mage
Part 5
- F.A.Q.
Part 6
- Money-Making Tips
Part 7
- Helpful Links
Part 8
- Credits & Copyright
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Part 1 - Starting Out
I'm not going to go into too much detail here. The information in this section, while vital, is pretty much non-debatable. If you really want to know why I give a particular instruction, PM me or post. I'll be happy to explain.
When you create your character, you want to reroll the stats until your STR and DEX are both 4. The INT and LUK don't matter. Example:

Now that you have your character, train on Maple Island until you reach level 8. Do not leave until you are level 8; you can't come back, and Victoria Island is much more difficult for a beginner.
Suggested Training Grounds:
Snail Hunting Ground 1 - Snails (1-8)
HP. Since your STR and DEX are so low, you'll only be dealing 1-3 damage. Quests are also a good way to gain exp here. Some quests, such as Biggs' Collection of Items, may be too difficult for a beginning mage, but many provide a good amount of exp and money.
Every time you level up, put all your points into INT. Since you're going to be a mage, your damage will come from your INT stat. You may be tempted to put points into STR, but don't. You'll regret it later on. Also, NEVER put any points into HP or MP. Those stats will go up naturally as you level up, and points you put there will decrease your attack power.
Once you reach level 8, head to Southperry and board the boat to Victoria Island. Sit back and enjoy the cinematic journey
Oh, you're back. That was a fast boat ride o_O Well now that you're at Victoria Island, there are a few things you should do. First off, find the potion shop. It's on the bottom level, and pretty hard to miss. Get a Return Scroll to Lith Harbor there. You'll be coming back later, and using scrolls is faster and cheaper than walking or taking a taxi. Next, find Olaf near the shop. He'll tell you more about becoming a magician, and give you a quest.
Now check your money. If you've got at least 4120 mesos, go to the upper level of town, find the weapon shop, and buy a Stolen Fence. It's a decent shield that'll save you a bunch of money on potions. Don't buy anything else right now, you can't afford it. Go back to the boat where you entered Victoria, and talk to the man in the ticket booth. Have him take you to Ellinia (the magician town.)
In Ellinia, you'll first want to find the weapon shop. It's near the top of town, on the right side. Buy a Wooden Wand there and sell your old weapon. You're about to become a magician, which means you'll be needing magic attack. Now go to the very top of the town and find Grendel the Really, Really, Really Old. Talk to him, complete Olaf's quest, and make your advancement. Congratulations! You're a Magician.
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Part 2 - Magician
Note: From here on out, I assume you're experienced with the game.
Magician Skills
Improving MP Recovery - Master level 16Recovers more MP every 10 seconds. The higher the character level and the skill level, the more MP is recovered.
Improving Max MP Increase - Master level 10Increases the MP gained after a level up or when AP are applied.
Magic Guard - Master level 20Replaces some of the HP damage taken with MP damage.
Magic Armor - Master level 20Increases weapon defence.
Energy Bolt - Master level 20Uses MP to attack an enemy.
Magic Claw - Master level 20Uses MP to attack an enemy twice.
Skill Builds
1. The Cheap Build
8 - Energy Bolt (1)
9 - Improving MP Recovery (3)
10 - Improving MP Recovery (2), Improving Max MP Increase (1)
11 - Improving Max MP Increase (3)
12 - Improving Max MP Increase (3)
13 - Improving Max MP Increase (3)
14 - Improving MP Recovery (3)
15 - Improving MP Recovery (3)
16 - Improving MP Recovery (3)
17 - Improving MP Recovery (2), Magic Claw (1)
18 - Magic Claw (3)
19 - Magic Claw (3)
20 - Magic Claw (3)
21 - Magic Claw (3)
22 - Magic Claw (3)
23 - Magic Claw (3)
24 - Magic Claw (1), Magic Guard (2)
25 - Magic Guard (3)
26 - Magic Guard (3)
27 - Magic Guard (3)
28 - Magic Guard (3)
29 - Magic Guard (3)
30 - Magic Guard (3)
2. The Fast Build (don't follow this plan if this is your first character)
8 - Energy Bolt (1)
9 - Improving MP Recovery (3)
10 - Improving MP Recovery (2), Improving Max MP Increase (1)
11 - Improving Max MP Increase (3)
12 - Improving Max MP Increase (3)
13 - Improving Max MP Increase (3)
14 - Magic Claw (3)
15 - Magic Claw (3)
16 - Magic Claw (3)
17 - Magic Claw (3)
18 - Magic Claw (3)
19 - Magic Claw (3)
20 - Magic Claw (2), Improving MP Recovery (1)
21 - Improving MP Recovery (3)
22 - Improving MP Recovery (3)
23 - Improving MP Recovery (3)
24 - Improving MP Recovery (1), Magic Guard (2)
25 - Magic Guard (3)
26 - Magic Guard (3)
27 - Magic Guard (3)
28 - Magic Guard (3)
29 - Magic Guard (3)
30 - Magic Guard (3)
3. The Hybrid Build (balance of power and cost) [thank you krazydragond]
8 - Energy Bolt (1)
9 - Improving MP Recovery (3)
10 - Improving MP Recovery (2), Improving Max MP Increase (1)
11 - Improving Max MP Increase (3)
12 - Improving Max MP Increase (3)
13 - Improving Max MP Increase (3)
14 - Improving MP Recovery (3)
15 - Improving MP Recovery (2), Magic Claw (1)
16 - Magic Claw (3)
17 - Magic Claw (3)
18 - Magic Claw (3)
19 - Magic Claw (3)
20 - Magic Claw (3)
21 - Magic Claw (3)
22 - Magic Claw (1), Improving MP Recovery (2)
23 - Improving MP Recovery (3)
24 - Improving MP Recovery (1), Magic Guard (2)
25 - Magic Guard (3)
26 - Magic Guard (3)
27 - Magic Guard (3)
28 - Magic Guard (3)
29 - Magic Guard (3)
30 - Magic Guard (3)
Suggested Training Grounds:
Dungeon, Southern Forest 1 - Slimes (8-17)
Mushroom Garden - Orange Mushrooms (15-20)
Pig Beach - Pigs & Ribbon Pigs (18-25)
Kerning Subway - Bubblings (22-27)
Dungeon, Southern Forest 4 - Green Mushrooms, Horned Mushrooms (22-30)
Land of Wild Boar 2 - Wild Boars, Dark Axe Stumps (28-30)
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Now that you're a Magician, it's time to start killing something other than snails. Make sure you put that first point in Energy Bolt, then assign it to a hotkey. The best monster to kill at this point is Slimes. Take the bottom portal out of Ellinia, then proceed two maps to the left. In this huge area, enter one of the leftmost trees. This tall, narrow map is a great place to kill for a while. There are lots of Slimes, but make sure you bring potions to recover your HP and MP.
Speaking of which, you'll notice that your MP will quickly run out. If this is your first time playing, you won't have enough money to buy potions, so just exit the tree and stand still to recover, then go back to training. If you've built up a nice bank of money, however, it's better to purchace blue potions from the Ellinia potion shop, and use them when your MP is gone.
The first skill you'll want to max out is Improving Max MP Increase. This skill will increase the amount of MP you receive every time you level up. Much later on, you'll have hundreds more MP, which means you can go longer without healing. The next skill depends on how much money you have. Again, if this is your first time, you'll want to max Improving MP Recovery next. This will let you recover your MP faster, so you can train longer and spend less time resting. If you're funded, go ahead and get Magic Claw. You'll have to spend more money on potions, but Claw is a powerful skill, and you'll be able to train on more difficult monsters sooner.
As for equipment, early magician gear just plain sucks. With the exception of wands, don't buy any items from Ellinia's weapon and armor store until level 18. The beginner items in Lith Harbor's store are cheaper, and give more defence. Get them when you're the appropriate level.
Also, as you level up, you'll want to start putting a few points into your LUK. Magicians need LUK to equip their items, and the usual formual is LUK = Your level + 3. Make sure you have 15 LUK at level 13 so you can use the Hardwood Wand, then just follow the LUK formula from that point.
Once you reach level 15, you'll notice that Slime exp is slowing down. By level 17 you'll want to move on to Orange Mushrooms, and Pigs soon after that. There are some excellent hidden maps with these monsters, which are found by following the links above.
When you reach level 18, you'll want to pick up the Split Piece and Split Pants from the Ellinia armor store. These items combined have more defence than the level 23 and 28 robes, so you'll be using them for a while. Also, don't buy any of the hats in that store. The Metal Gear, found in Lith's armor store, is a better helmet until level 25, when you can use a Bamboo helmet.
Once you're level 21, you'll be able to take part in the Kerning City Party Quest. This is an event where a party of four players completes 5 levels in order to gain experience and prizes. I suggest you don't attempt this until level 24, however. By then you should be able to handle all the enemies in this quest. Note, though, that only one party can attempt the quest in each channel. Thus, unless you play in the early hours of the morning, it can take a long time to get in. Unless you really want the prizes (which may include hats, earrings, or even scrolls) it's usually faster to train as you normally have.